Hi there, we're Slingshot.
We make and tour real world games – playful experiences staged in real locations, with real people. You might be chased through a bustling city centre by tracking dogs, or have to escape a zombie infested office block. We create unique experiences that are powerful, compelling and tremendous fun. You'll be in the centre of the action, as the hero or villain, playing in small-scale silliness or epic adventures. Real world, real games.
2.8 Hours Later - Survival
Survival is here. Our highly anticipated sequel to last year's smash hit game 2.8 Hours Later: Asylum is gearing up to tour the UK, with many dates already sold out. Not since the first 2.8 Hours Later have we been so excited to unveil a new game.
For tickets, dates, cities, how to volunteer as a zombie, more info and trailers go to: 2.8hourslater.com
Jekyll 2.0 in development
Now our new game Jekyll 2.0 is about to enter a second phase of development, with a fully functioning prototype ready for September, it's a good moment to look back at what we achieved in stage one. A video has been shot of this REACT funded phase. Have a look, it's got some glimpses of our new trailer.
Excited is a understatement. Imagine an immersive experience driven by your bio-data. Doors unlock by blowing through a keyhole, projections stream as you lie down, lights pulse in time with your heartbeat... We're on a mission. A mission to create the world's first fully biologically driven game.
2.8 Hours Later: Asylum
Asylum is our highly anticipated sequel to 2.8 Hours Later - the world's largest touring street game. Behind the scenes our team of award winning writers and game designers have been tinkering away to create an astonishing new experience. An all new story, new routes and suped up zombie disco means 2013 will be the biggest year yet..