Hi there, we're Slingshot.We make and tour street games. These are real world experiences, with real people, in real places. You might be chased through a bustling city centre by blood-thirsty zombies or find yourself flinging powdered paint bombs at our mad-capped street games festival Igfest. We create unique experiences that transform the way you play games, see your city, and enjoy a night out. We put you in the centre of the action, as the hero or villain, whether it is small scale silliness or cinematic storytelling. Street games are our world.
Jekyll 2.0 in development
Now our new game Jekyll 2.0 is about to enter a second phase of development, with a fully functioning prototype ready for September, it's a good moment to look back at what we achieved in stage one. A video has been shot of this REACT funded phase. Have a look, it's got some glimpses of our new trailer.
Excited is a understatement. Imagine an immersive experience driven by your bio-data. Doors unlock by blowing through a keyhole, projections stream as you lie down, lights pulse in time with your heartbeat... We're on a mission. A mission to create the world's first fully biologically driven game.
2.8 Hours Later: Asylum
Asylum is our highly anticipated sequel to 2.8 Hours Later - the world's largest touring street game. Behind the scenes our team of award winning writers and game designers have been tinkering away to create an astonishing new experience. An all new story, new routes and suped up zombie disco means 2013 will be the biggest year yet..