Here we are.
We make games; from mass participation spectaculars to mobile phone adventures, our output is diverse. We make games for paying players and for clients in the private and public sectors.
SlingShot are a small, dynamic company based in Bristol, UK but we work internationally, with significant experience in the US. Over the last five years we have created around fifty games, worked with clients such as the Arts Council England and Samsung, and have won the South West Media Innovation Award, three years running. We founded igfest, an international festival of street and pervasive games and continue to stage it each year in Bristol. We premiered 2.8 Hours Later at the festival in 2010. The game has gone on to become our best selling game, which regularly sells out UK cities at £28 a ticket.
Naturally, we pride ourselves in our game design expertise but the SlingShot team covers a range of skills and experience, from social media marketing to software development and event management. We can create and deliver an iphone app, or a live game event for thousands.
If you want to play one of our games keep an eye on the What's Up pages for news, or subscribe to our newsletter. If you are looking to bring the power and engagement of games to your business check out Working for You for more details on what we offer. Of course, feel free to drop us a line here or give us a bell on +44 (0)117 930 4516. We love to chat.